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A custom curve is stored as cubic-bezier(x1, y1, x2, y2). The keyframe inspector provides a visual editor plus numeric fields.

Axis bounds

How evaluation works

For each normalized time x, the evaluator solves the Bézier curve’s parametric X position to find parameter t, then evaluates the Y curve at that t. It uses iterative Newton steps followed by bounded binary refinement, producing a stable value for each frame.

Build a restrained entrance

Start from Smooth (0.16, 1, 0.3, 1). Reduce the early Y control when the layer arrives too abruptly, or move x1 right when it should hold longer before accelerating. Apply the curve, then review at normal speed.

Overshoot implications

Y values below 0 or above 1 can drive a property outside the endpoint range. This can briefly create negative-looking offsets, scale beyond the final value, or opacity that is later clamped. Inspect intermediate canvas bounds and crop.
A visually dramatic curve preview can be almost invisible across a two-frame interval or excessive across a long interval. Curve and duration must be designed together.
See Easing presets and Motion paths.