The playback strip sits between the canvas and timeline. It combines transport controls with frequent edit and view actions, keeping timing work near the playhead.
Control families
Playback is an evaluation loop
At every displayed frame, the editor determines active layers, maps source time through trim and playback-rate settings, resolves base and keyframed properties, applies parent layout, renders visual effects, and mixes audio with volume and fades. Playback quality can therefore depend on source decoding, cache state, layer count, effect complexity, and browser resources.
Click the current-time readout to enter absolute frames, seconds/minutes, clock timecode, or a signed relative offset. See the exact current-time input grammar.
For editorial truth, combine two review modes: watch at normal speed to judge rhythm, then step one frame at a time across every cut, fade boundary, caption change, and keyframe cluster.
Avoid shortcut ambiguity
Some keys are handled by more than one editor region, and a focused input can reserve its own keys. Prefer the visible playback buttons until you know which region has focus. The shortcut reference lists stable controls and calls out context-dependent behavior.
See playhead and timecode, splitting, and keyframe lanes.