- A source asset is uploaded, selected from the workspace library, or returned by a supported service.
- A timeline layer is one use of that source in the current draft.
- An evaluated frame is what the preview and final H.264 render produce at a specific composition frame.
Acquisition and authoring
Preview and timeline behavior
All timeline layers have a composition start and frame duration. “Source-time mapping” means the layer additionally maps those composition frames into a decoded source using a source offset and, where supported, playback rate.
Inspector capability summary
For individual fields, read the Property matrix.
Source mapping
For an active media layer:Source metadata can use a native frame rate or time base different from the draft. The editor’s public timing contract is the draft’s integer composition frames; decoding chooses the best source sample for that requested time.
Audio gain path
Audio level begins with the layer’s decibel value:Media formats and MIME types
Upload acceptance is broader than a single extension list and depends on browser-reported MIME type, metadata probing, and the browser’s actual decode support.
See Supported media formats for the operational upload checklist.
Remote media
Remote media needs a URL that remains readable by the browser and render path. A thumbnail URL succeeding does not prove the full-resolution asset or byte-range requests will succeed. Insert a result and verify full-resolution decoding before building dependent timing around it.Cache layers
The timeline can reuse decoded filmstrip frames and waveform data to avoid repeating expensive work. Cache artifacts are disposable visual accelerators:- A missing cache should trigger regeneration, not change the layer’s authored values.
- A stale filmstrip does not alter the evaluated video frame.
- Clearing browser site data can make filmstrips and waveforms rebuild.
- Export reads the actual media and draft state, not a screenshot of the timeline cache.
H.264 render participation
Timeline guides, selection boxes, handles, the playhead, panel UI, waveform drawings, and filmstrips are editor chrome and are not rendered into the video.
Media workflow
Follow media discovery, upload, insertion, placement, and verification in the editor.
Media troubleshooting
Diagnose metadata, decoding, proxy, waveform, and caption-source failures.